The way the background is misalined with the ground gives this a pretty "off" vibe, the darkness helps.
But you really either have to fix that "fall through floor" bug on level 2 or add a restart button.
The way the background is misalined with the ground gives this a pretty "off" vibe, the darkness helps.
But you really either have to fix that "fall through floor" bug on level 2 or add a restart button.
after converting to swf, flashes problem not mine.
Damn I wish this got finished
Oddly addictive for something that seems so simple, the fact that it looks like you're fighting on a planetary scale probably helps though!
Glad you liked it, and thanks for the insight. The game indeed feels a lot more epic now that you mentioned it.
Biggest problem I have with this one is that the doors have a pretty similar color and tone with the walls, when you first look at a game you don't exactly know what things are supposed to look like so it's best to be clear; unless you only want them to notice something later.
And the dialogue is a bit stilted, but that might be more to do with your translator doing a 1-1 with both languages, it rarely works; to do it right they have to do some writing too.
It IS great that the scps are getting more attention though; I never believed they would go anything beyond the stories. Can't wait to see what you do next!
Ok, now i understand what wrong with doors.
I have similar feedback before, but not understood problems with doors.
I send you PM when will changed door appearance in next update, and you will says better it or not (now i develop other game).
About dialogue - i just didn't pay attention to it, that's all. And yes, translator just doing 1-1.
In next game i try did dialogues better.
The size of this one is almost ridiculous, not just in the locals but it's mechanics; funny how when I started it I thought it would be just that first stage.
The writing is, well a stinka' honestly, sometimes to the point where it wraps around to being funny; English probably isn't your first language but it's still something that needs pointing out.
I have to mention though how great it felt in the coding chapter to be immune to the stage's hazards near the end; gives a new take on the local when you walk back through it.
Thank you for your comment. I do admit my writing is below average. XD
Interesting and functional, but not much else.
youlessfakeassgangster
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Joined on 8/27/18